Evorlor is an indie game studio comprised of developers whose aim is to make the highest quality software. We are currently working on Calorie Clock, a gamified weight loss app. We have also released our Level Generator 2D and 2D Animation Starter Pack for our fellow Unity developers to use.
Calories are tracked in real-time as your metabolism burns them.
Borrow calories from the future when you miss your budget.
Hand-painted artwork makes it easy on the eyes.
Easily track the extra calories you burn when you work out.
Keeps track a wide variety of fun stats.
Calculates your calorie budget based on your body and preferences.
Uses three databases to ensure you find the right foods.
Download it now for free!
Our Level Generator 2D, available on the Unity Asset Store,
increases the speed at which you can develop procedurally generated games. It does not restrict your
design in any way. You can still work 100% natively in Unity, but with the added capability of
procedurally positioning your rooms during runtime.
We use a unique algorithm. Unlike the common algorithm which places empty corridors to link rooms together, ours keeps the player in the action. Every room is connected to other rooms in at a hyper-speed for a seamless 60 FPS procedurally generated level.
The Level Generator 2D is set up for designers to use without touching code, or for programmers to get in deep for fine-tuned control. Our Quick Start Guide is available as well as our extensive API. You can contact us directly for help at firstname.lastname@example.org for support.
Our 2D Animation Starter Pack, available on the Unity Asset
Store, is perfect for you if you are making your game using Unity's animation system. Whether you
are prototyping or looking to find some stylizable animations for your game, our
animations can save you hours. Our starter pack includes Idle, Walking, Running, Jumping, Climbing,
and Swimming character animations for side-view games, such as a 2D platformer.
Our animations are designed to work with characters of different sizes and proportions. Our animations are ready to work as is for prototypes, but they are also designed to be stylized, so that you can add your own style to the existing animations without having to build the basics. You can see samples of the animations here.