ManagerBehaviour<(Of <(<'TManager>)>)> Class
Extending this class creates a MonoBehaviour which may only have on instance and will not be destroyed between scenes. When extending, the type of the inheriting class must be passed.Namespace: CustomUnityLibrary
Assembly: Level Generator 2D.CSharp (in Level Generator 2D.CSharp.dll)
public abstract class ManagerBehaviour<TManager> : where TManager : <TManager>
- The type of manager to be created.